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1. [Feedback] Exit Interview - in Feedback/Requests [original thread]
I said I'd give Uprising a week... Yeah, that's not happening. Positives: Depth Potential Graphics improved on each build. Modular maps were cool. However, both these positives are outweighed by severe negatives: Poor FPS mechanics-aiming and f...
- by Bogon Vdemotch - at 2013.05.16 06:56:00
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2. [Request] Once a week refund all spent SP and..... - in Feedback/Requests [original thread]
Sloth9230 wrote: Bogon Vdemotch wrote: Personally, If there isn't a respec at release, CCP can forget ever getting another dime out of me. Either we're in beta and testing different elements of the game, or were released and decisions have c...
- by Bogon Vdemotch - at 2013.03.13 14:37:00
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3. [Request] Once a week refund all spent SP and..... - in Feedback/Requests [original thread]
Personally, If there isn't a respec at release, CCP can forget ever getting another dime out of me. Either we're in beta and testing different elements of the game, or were released and decisions have consequences. Pick one; You cannot have both.
- by Bogon Vdemotch - at 2013.03.12 18:28:00
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4. [Feedback] Ditch clone count - in Feedback/Requests [original thread]
The short answer is without scarcity, the whole attempt at economic warfare is moot.
- by Bogon Vdemotch - at 2013.03.05 11:04:00
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5. [Feedback] Ditch clone count - in Feedback/Requests [original thread]
Hagintora wrote: I don't really understand what you mean by "real logistical limitations", could you explain that further? In real wars, you're inherently limited by what you brought with you. You cannot order up tanks from space, or buy n...
- by Bogon Vdemotch - at 2013.03.05 08:15:00
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6. [Feedback] Ditch clone count - in Feedback/Requests [original thread]
Hagintora wrote: If you want to add another win condition to the game, then I'm all for it, but there shouldn't be only one way to win a match. Now adding that when they release the Commander Role wouldn't be bad (again, as long as they kept cl...
- by Bogon Vdemotch - at 2013.03.05 07:38:00
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7. Overwhelming new/ casual players possible solution - in Feedback/Requests [original thread]
Actually,I think it does behoove them to simplify, and more importantly, focus. There's really no call for 3 different scanning skills; that's not depth, that's just being needlessly fiddly with your skill system (doubly so as the scanning skills ...
- by Bogon Vdemotch - at 2013.03.05 07:32:00
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8. [Feedback] Ditch clone count - in Feedback/Requests [original thread]
Clone count as a victory condition should be dumped in favor of total ISK destroyed. This is the only way to create an appropriate risk/reward balance for calling in expensive eq.
- by Bogon Vdemotch - at 2013.03.05 07:07:00
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9. [Feedback] Scanning oriented skills give no noticeable benefit - in Feedback/Requests [original thread]
I have a nonscanner char and a character with levels in all of the scan related skills. There is no perceptible difference in enemy detection either in view (red tris) or on the the mini map (red dots) Is this feature implemented? If not, why are...
- by Bogon Vdemotch - at 2013.03.05 04:53:00
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10. long overdue subject... DropShips - in Feedback/Requests [original thread]
Exactly why i ditched my DS pilot. Even air to air collision kills don't net you any WPs, so in the words of a sage "frak that noise" Given that tankers at the same SP and ISK go 30+/0, and can mount a cru, god knows why anyone would stick with d...
- by Bogon Vdemotch - at 2013.02.15 02:27:00
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